Assault Mode Deck Breakdown

Cards Usage Statistic

Main Deck

Assault Beast
Assault Beast
Assault Beast
EARTH 4
Assault Beast
  • ATK:

  • 1900

  • DEF:

  • 1200


You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.

Earthbound Prisoner Stone Sweeper
Earthbound Prisoner Stone Sweeper
Earthbound Prisoner Stone Sweeper
DARK 5
Earthbound Prisoner Stone Sweeper
  • ATK:

  • 1600

  • DEF:

  • 1600


If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.

Gameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

Garbage Lord
Garbage Lord
Garbage Lord
DARK 5
Garbage Lord
  • ATK:

  • 0

  • DEF:

  • 2400


You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.

Garbage Ogre
Garbage Ogre
Garbage Ogre
DARK 3
Garbage Ogre
  • ATK:

  • 800

  • DEF:

  • 1300


You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. You can only use the effect of "Garbage Ogre" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Earthbound Prisoner Ground Keeper
Earthbound Prisoner Ground Keeper
Earthbound Prisoner Ground Keeper
DARK 1
Earthbound Prisoner Ground Keeper
  • ATK:

  • 300

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Earthbound" monster from your Deck or GY, except "Earthbound Prisoner Ground Keeper", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Ground Keeper" once per turn. "Earthbound" monsters you control cannot be destroyed by battle or card effects while there is a card in a Field Zone.

Earthbound Prisoner Line Walker
Earthbound Prisoner Line Walker
Earthbound Prisoner Line Walker
DARK 3
Earthbound Prisoner Line Walker
  • ATK:

  • 800

  • DEF:

  • 1100


If this card is Normal or Special Summoned: You can add 1 "Earthbound Prison" or "Harmonic Synchro Fusion" from your Deck or GY to your hand. If you control a Level 6 or higher "Earthbound" monster: You can banish this card from your GY, then target 1 Effect Monster your opponent controls that was Special Summoned from the Extra Deck; shuffle that face-up Effect Monster into the Deck, then your opponent can Special Summon 1 monster with the same name from their Extra Deck. You can only use each effect of "Earthbound Prisoner Line Walker" once per turn.

Psi-Reflector
Psi-Reflector
Psi-Reflector
DARK 1
Psi-Reflector
  • ATK:

  • 400

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.

Vision Resonator
Vision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crimson Gaia
    Crimson Gaia
    Crimson Gaia
    Spell Continuous
    Crimson Gaia

      During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

      Earthbound Prison
      Earthbound Prison
      Earthbound Prison
      Spell Field
      Earthbound Prison

        When this card is activated: You can target 1 Effect Monster your opponent controls; this card gains this effect. ● While this card is in the Field Zone, negate the effects of that face-up Effect Monster while it is on the field. During your Main Phase, you can Normal Summon 1 "Earthbound" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card in your possession is destroyed by an opponent's card effect, and you have an "Earthbound" monster in your field or GY: Halve your opponent's LP, and if you do, negate the effects of all face-up cards your opponent currently controls, until the end of this turn.

        Emergency Teleport
        Emergency Teleport
        Emergency Teleport
        Spell Quick
        Emergency Teleport

          Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



          Tag(s):

          Harmonic Synchro Fusion
          Harmonic Synchro Fusion
          Harmonic Synchro Fusion
          Spell Normal
          Harmonic Synchro Fusion

            Send 1 Tuner and 1 non-Tuner from your face-up field to the GY; Special Summon both of the following monsters from your Extra Deck. ● 1 Synchro Monster that could be Synchro Summoned using just those 2 monsters in the GY as material. ● 1 Fusion Monster that could be Fusion Summoned using just those 2 monsters in the GY as material. You cannot Special Summon from the Extra Deck the turn you activate this card, except Fusion or Synchro Monsters. You can only activate 1 "Harmonic Synchro Fusion" per turn.

            Instant Fusion
            Instant Fusion
            Instant Fusion
            Spell Normal
            Instant Fusion

              Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

              One for One
              One for One
              One for One
              Spell Normal
              One for One

                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

                Ready Fusion
                Ready Fusion
                Ready Fusion
                Spell Normal
                Ready Fusion

                  Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.

                  Assault Mode Activate
                  Assault Mode Activate
                  Assault Mode Activate
                  Trap Normal
                  Assault Mode Activate

                    Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.

                    Infinite Impermanence
                    Infinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      Extra Deck

                      Barox
                      Barox
                      Barox
                      DARK 5
                      Barox
                      • ATK:

                      • 1380

                      • DEF:

                      • 1530


                      "Frenzied Panda" + "Ryu-Kishin"

                      Earthbound Servant Geo Grasha
                      Earthbound Servant Geo Grasha
                      Earthbound Servant Geo Grasha
                      DARK 10
                      Earthbound Servant Geo Grasha
                      • ATK:

                      • 3000

                      • DEF:

                      • 1800


                      1 "Earthbound" Fusion Monster + 1 "Earthbound" Synchro Monster Must be Fusion Summoned. At the start of the Damage Step, if this card battles a monster: Change that monster's ATK/DEF to 0. If a monster(s) in your opponent's possession is destroyed by battle or card effect: You can destroy all cards your opponent controls. You can only use this effect of "Earthbound Servant Geo Grasha" once per turn. If this face-up card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Earthbound" monster from your Deck or Extra Deck.

                      Earthbound Servant Geo Gremlina
                      Earthbound Servant Geo Gremlina
                      Earthbound Servant Geo Gremlina
                      DARK 6
                      Earthbound Servant Geo Gremlina
                      • ATK:

                      • 2000

                      • DEF:

                      • 1000


                      1 "Earthbound" monster + 1 DARK monster If this card is Special Summoned: You can add 1 "Earthbound" monster from your Deck to your hand. You can target 1 DARK Synchro Monster you control; it can attack directly this turn. If a monster(s) your opponent controls is destroyed by an "Earthbound" card effect (except during the Damage Step): You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use each effect of "Earthbound Servant Geo Gremlina" once per turn.

                      Earthbound Servant Geo Kraken
                      Earthbound Servant Geo Kraken
                      Earthbound Servant Geo Kraken
                      DARK 8
                      Earthbound Servant Geo Kraken
                      • ATK:

                      • 2800

                      • DEF:

                      • 1200


                      2 "Earthbound" monsters If this card is Special Summoned: You can add 1 Field Spell from your Deck or GY to your hand. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can destroy as many monsters your opponent controls as possible that were Special Summoned this turn, and if you do, inflict 800 damage to your opponent for each monster destroyed. You can only use each effect of "Earthbound Servant Geo Kraken" once per turn.

                      Grapha, Dragon Overlord of Dark World
                      Grapha, Dragon Overlord of Dark World
                      Grapha, Dragon Overlord of Dark World
                      DARK 10
                      Grapha, Dragon Overlord of Dark World
                      • ATK:

                      • 3200

                      • DEF:

                      • 2300


                      "Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card.

                      Accel Synchro Stardust Dragon
                      Accel Synchro Stardust Dragon
                      Accel Synchro Stardust Dragon
                      WIND 8
                      Accel Synchro Stardust Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                      Chaos Angel
                      Chaos Angel
                      Chaos Angel
                      DARK 10
                      Chaos Angel
                      • ATK:

                      • 3500

                      • DEF:

                      • 2800


                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                      Earthbound Servant Geo Gremlin
                      Earthbound Servant Geo Gremlin
                      Earthbound Servant Geo Gremlin
                      DARK 6
                      Earthbound Servant Geo Gremlin
                      • ATK:

                      • 2000

                      • DEF:

                      • 1000


                      1 DARK Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent chooses 1 of these effects for you to apply. ● Destroy that monster. ● Gain LP equal to that monster's ATK. During the Battle Phase (Quick Effect): You can Fusion Summon 1 "Earthbound" Fusion Monster from your Extra Deck, by banishing its materials from your hand, field, and/or GY. You can only use each effect of "Earthbound Servant Geo Gremlin" once per turn.

                      Earthbound Servant Geo Gryphon
                      Earthbound Servant Geo Gryphon
                      Earthbound Servant Geo Gryphon
                      DARK 8
                      Earthbound Servant Geo Gryphon
                      • ATK:

                      • 2500

                      • DEF:

                      • 1500


                      1 DARK Tuner + 1+ non-Tuner monsters (Quick Effect): You can Special Summon 1 "Earthbound" monster from your GY in Defense Position, except "Earthbound Servant Geo Gryphon", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. If this card in its owner's possession is destroyed by an opponent's card: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each "Earthbound" monster with a different name in your field and GY. You can only use each effect of "Earthbound Servant Geo Gryphon" once per turn.

                      Hot Red Dragon Archfiend Abyss
                      Hot Red Dragon Archfiend Abyss
                      Hot Red Dragon Archfiend Abyss
                      DARK 9
                      Hot Red Dragon Archfiend Abyss
                      • ATK:

                      • 3200

                      • DEF:

                      • 2500


                      1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

                      Muddy Mudragon
                      Muddy Mudragon
                      Muddy Mudragon
                      DARK 6
                      Muddy Mudragon
                      • ATK:

                      • 500

                      • DEF:

                      • 2200


                      1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.

                      Red Dragon Archfiend
                      Red Dragon Archfiend
                      Red Dragon Archfiend
                      DARK 8
                      Red Dragon Archfiend
                      • ATK:

                      • 3000

                      • DEF:

                      • 2000


                      1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

                      Scarred Dragon Archfiend
                      Scarred Dragon Archfiend
                      Scarred Dragon Archfiend
                      DARK 8
                      Scarred Dragon Archfiend
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.

                      Virtual World Kyubi - Shenshen
                      Virtual World Kyubi - Shenshen
                      Virtual World Kyubi - Shenshen
                      WIND 9
                      Virtual World Kyubi - Shenshen
                      • ATK:

                      • 2800

                      • DEF:

                      • 2400


                      1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.

                      Main: 57 Extra: 16

                      1 cardAssault Beast 1 cardAssault Beast
                      Assault Beast
                      EARTH 4
                      Assault Beast
                      • ATK:

                      • 1900

                      • DEF:

                      • 1200


                      You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.


                      3 cardFantastical Dragon Phantazmay 3 cardFantastical Dragon Phantazmay
                      Fantastical Dragon Phantazmay
                      DARK 7
                      Fantastical Dragon Phantazmay
                      • ATK:

                      • 2400

                      • DEF:

                      • 1800


                      If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


                      1 cardMagicians' Souls 1 cardMagicians' Souls
                      Magicians' Souls
                      DARK 1
                      Magicians' Souls
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                      3 cardMaxx "C"
                      3 cardMaxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      1 cardNemeses Corridor 1 cardNemeses Corridor
                      Nemeses Corridor
                      WIND 4
                      Nemeses Corridor
                      • ATK:

                      • 1900

                      • DEF:

                      • 600


                      You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


                      2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      2 cardUltimate Bright Knight Ursatron Alpha 2 cardUltimate Bright Knight Ursatron Alpha
                      Ultimate Bright Knight Ursatron Alpha
                      WATER 7
                      Ultimate Bright Knight Ursatron Alpha
                      • ATK:

                      • 2000

                      • DEF:

                      • 700


                      (This card is always treated as an "Ursarctic" and "Drytron" card.) Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If you control an "Ursarctic" or "Drytron" monster other than "Ultimate Bright Knight Ursatron Alpha": You can Special Summon this card from your hand, then you can add 1 "Ursarctic" or "Drytron" Spell/Trap from your Deck to your hand. You can only use this effect of "Ultimate Bright Knight Ursatron Alpha" once per turn.


                      3 cardUrsarctic Mikpolar 3 cardUrsarctic Mikpolar
                      Ursarctic Mikpolar
                      WATER 7
                      Ursarctic Mikpolar
                      • ATK:

                      • 700

                      • DEF:

                      • 2000


                      During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can add 1 "Ursarctic" monster from your Deck to your hand, except "Ursarctic Mikpolar". You can only use each effect of "Ursarctic Mikpolar" once per turn.


                      2 cardUrsarctic Miktanus 2 cardUrsarctic Miktanus
                      Ursarctic Miktanus
                      WATER 7
                      Ursarctic Miktanus
                      • ATK:

                      • 700

                      • DEF:

                      • 1700


                      During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can target 1 "Ursarctic" monster in your GY, except "Ursarctic Miktanus"; add it to your hand. You can only use each effect of "Ursarctic Miktanus" once per turn.


                      2 cardIllusion of Chaos 2 cardIllusion of Chaos
                      Illusion of Chaos
                      DARK 7
                      Illusion of Chaos
                      • ATK:

                      • 2100

                      • DEF:

                      • 2500


                      You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                      1 cardSauravis, the Ancient and Ascended 1 cardSauravis, the Ancient and Ascended
                      Sauravis, the Ancient and Ascended
                      LIGHT 7
                      Sauravis, the Ancient and Ascended
                      • ATK:

                      • 2600

                      • DEF:

                      • 2800


                      You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                      3 cardPsi-Reflector 3 cardPsi-Reflector
                      Psi-Reflector
                      DARK 1
                      Psi-Reflector
                      • ATK:

                      • 400

                      • DEF:

                      • 300


                      If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


                      2 cardUrsarctic Megabilis 2 cardUrsarctic Megabilis
                      Ursarctic Megabilis
                      WATER 8
                      Ursarctic Megabilis
                      • ATK:

                      • 2800

                      • DEF:

                      • 700


                      During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Ursarctic Megabilis" once per turn.


                      2 cardUrsarctic Megapolar 2 cardUrsarctic Megapolar
                      Ursarctic Megapolar
                      WATER 8
                      Ursarctic Megapolar
                      • ATK:

                      • 2500

                      • DEF:

                      • 700


                      During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ursarctic Megapolar" once per turn.


                      2 cardUrsarctic Megatanus 2 cardUrsarctic Megatanus
                      Ursarctic Megatanus
                      WATER 8
                      Ursarctic Megatanus
                      • ATK:

                      • 2400

                      • DEF:

                      • 700


                      During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each effect of "Ursarctic Megatanus" once per turn.


                      2 cardCalled by the Grave
                      2 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        2 cardCosmic Cyclone 2 cardCosmic Cyclone
                        Cosmic Cyclone
                        Spell Quick
                        Cosmic Cyclone

                          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                          1 cardCrossout Designator
                          1 cardCrossout Designator
                          Crossout Designator
                          Spell Quick
                          Crossout Designator

                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                            Tag(s):

                            1 cardCursed Bamboo Sword 1 cardCursed Bamboo Sword
                            Cursed Bamboo Sword
                            Spell Equip
                            Cursed Bamboo Sword

                              The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


                              2 cardEmergency Teleport
                              2 cardEmergency Teleport
                              Emergency Teleport
                              Spell Quick
                              Emergency Teleport

                                Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                                Tag(s):

                                2 cardGolden Bamboo Sword
                                2 cardGolden Bamboo Sword
                                Golden Bamboo Sword
                                Spell Normal
                                Golden Bamboo Sword

                                  If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                                  1 cardHarpie's Feather Duster
                                  1 cardHarpie's Feather Duster
                                  Harpie's Feather Duster
                                  Spell Normal
                                  Harpie's Feather Duster

                                    Destroy all Spell and Trap Cards your opponent controls.




                                    Tag(s):

                                    1 cardOriginal Bamboo Sword 1 cardOriginal Bamboo Sword
                                    Original Bamboo Sword
                                    Spell Equip
                                    Original Bamboo Sword

                                      The equipped monster gains 0 ATK. When the equipped monster inflicts battle damage by a direct attack: You can destroy all monsters your opponent controls. You can send this equipped card to the GY; equip 1 "Bamboo Sword" Equip Spell from your Deck to 1 face-up monster on the field, except "Original Bamboo Sword".


                                      2 cardSuper Polymerization
                                      2 cardSuper Polymerization
                                      Super Polymerization
                                      Spell Quick
                                      Super Polymerization

                                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                        Tag(s):

                                        1 cardUrsarctic Big Dipper 1 cardUrsarctic Big Dipper
                                        Ursarctic Big Dipper
                                        Spell Field
                                        Ursarctic Big Dipper

                                          Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it.


                                          3 cardUrsarctic Departure 3 cardUrsarctic Departure
                                          Ursarctic Departure
                                          Spell Normal
                                          Ursarctic Departure

                                            Discard 1 card; add 2 "Ursarctic" monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an "Ursarctic" monster's effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of "Ursarctic Departure" once per turn.


                                            3 cardUrsarctic Radiation 3 cardUrsarctic Radiation
                                            Ursarctic Radiation
                                            Spell Continuous
                                            Ursarctic Radiation

                                              Activate this card by placing 7 counters on it. Each time an "Ursarctic" monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card. Once per turn, during the End Phase: You can target 1 "Ursarctic" card in your GY, except "Ursarctic Radiation"; shuffle it into the Deck. You can only control 1 "Ursarctic Radiation".


                                              1 cardUrsarctic Slider 1 cardUrsarctic Slider
                                              Ursarctic Slider
                                              Spell Quick
                                              Ursarctic Slider

                                                Target 1 of your "Ursarctic" monsters that is banished or in your GY; Special Summon it, but it cannot attack, also destroy it during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except monsters with a Level. You can only activate 1 "Ursarctic Slider" per turn.


                                                1 cardAssault Mode Activate 1 cardAssault Mode Activate
                                                Assault Mode Activate
                                                Trap Normal
                                                Assault Mode Activate

                                                  Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


                                                  2 cardEvenly Matched 2 cardEvenly Matched
                                                  Evenly Matched
                                                  Trap Normal
                                                  Evenly Matched

                                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                    1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      1 cardRed Reboot
                                                      1 cardRed Reboot
                                                      Red Reboot
                                                      Trap Counter
                                                      Red Reboot

                                                        When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                        1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                                                        Starving Venom Fusion Dragon
                                                        DARK 8
                                                        Starving Venom Fusion Dragon
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2000


                                                        2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                        1 cardThunder Dragon Colossus
                                                        1 cardThunder Dragon Colossus
                                                        Thunder Dragon Colossus
                                                        DARK 8
                                                        Thunder Dragon Colossus
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 2400


                                                        "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                                        1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                                                        Accel Synchro Stardust Dragon
                                                        WIND 8
                                                        Accel Synchro Stardust Dragon
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                                        1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                                                        Adamancipator Risen - Dragite
                                                        WATER 8
                                                        Adamancipator Risen - Dragite
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2200


                                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                                        1 cardBaronne de Fleur
                                                        1 cardBaronne de Fleur
                                                        Baronne de Fleur
                                                        WIND 10
                                                        Baronne de Fleur
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2400


                                                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                        1 cardHerald of the Arc Light 1 cardHerald of the Arc Light
                                                        Herald of the Arc Light
                                                        LIGHT 4
                                                        Herald of the Arc Light
                                                        • ATK:

                                                        • 600

                                                        • DEF:

                                                        • 1000


                                                        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                        1 cardPower Tool Braver Dragon 1 cardPower Tool Braver Dragon
                                                        Power Tool Braver Dragon
                                                        EARTH 9
                                                        Power Tool Braver Dragon
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2300


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.


                                                        1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                                                        Swordsoul Supreme Sovereign - Chengying
                                                        WATER 10
                                                        Swordsoul Supreme Sovereign - Chengying
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                        1 cardUrsarctic Grand Chariot 1 cardUrsarctic Grand Chariot
                                                        Ursarctic Grand Chariot
                                                        WATER 7
                                                        Ursarctic Grand Chariot
                                                        • ATK:

                                                        • 2700

                                                        • DEF:

                                                        • 700


                                                        Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them. Once per turn, when a card or effect is activated that targets an "Ursarctic" card you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation.


                                                        2 cardUrsarctic Polari 2 cardUrsarctic Polari
                                                        Ursarctic Polari
                                                        WATER 1
                                                        Ursarctic Polari
                                                        • ATK:

                                                        • 700

                                                        • DEF:

                                                        • 1000


                                                        Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). If this card is Special Summoned: You can activate 1 "Ursarctic Big Dipper" directly from your Deck. You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 "Ursarctic" monster from your GY. You can only use each effect of "Ursarctic Polari" once per turn.


                                                        1 cardUrsarctic Septentrion 1 cardUrsarctic Septentrion
                                                        Ursarctic Septentrion
                                                        WATER 7
                                                        Ursarctic Septentrion
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 700


                                                        Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). Negate the effects of face-up monsters without a Level that were Special Summoned from the Extra Deck. If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Ursarctic" card from your Deck to your hand. You can only use this effect of "Ursarctic Septentrion" once per turn.


                                                        1 cardVermillion Dragon Mech 1 cardVermillion Dragon Mech
                                                        Vermillion Dragon Mech
                                                        FIRE 9
                                                        Vermillion Dragon Mech
                                                        • ATK:

                                                        • 2700

                                                        • DEF:

                                                        • 1800


                                                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.


                                                        1 cardFormula Synchron 1 cardFormula Synchron
                                                        Formula Synchron
                                                        LIGHT 2
                                                        Formula Synchron
                                                        • ATK:

                                                        • 200

                                                        • DEF:

                                                        • 1500


                                                        1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                        1 cardMartial Metal Marcher 1 cardMartial Metal Marcher
                                                        Martial Metal Marcher
                                                        WIND 3
                                                        Martial Metal Marcher
                                                        • ATK:

                                                        • 500

                                                        • DEF:

                                                        • 2200


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                                        1 cardUrsarctic Polar Star 1 cardUrsarctic Polar Star
                                                        Ursarctic Polar Star
                                                        WATER 1
                                                        Ursarctic Polar Star
                                                        • ATK:

                                                        • 700

                                                        • DEF:

                                                        • 2000


                                                        Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). You can Tribute 1 Level 8 "Ursarctic" monster from your hand or field and this card; Special Summon 1 Level 7 "Ursarctic" Synchro Monster from your Extra Deck, ignoring its Summoning conditions, and if you do, it gains this effect. ● Your opponent cannot activate the effects of monsters with a Level, that were Special Summoned from the Extra Deck.



                                                        ASSAULT MODE Decks in OCG








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